turf
	Tree
		icon = 'trees.dmi'
		icon_state = "tree"
		density = 1
		Click()
			icon_state = "tree_cut"
			sleep(10)
			icon_state = "tree"
			src.health -= 10
			CheckCut()
	TreeNOCUT
		icon = 'trees.dmi'
		icon_state = "tree"
		density = 1
		Click()
			usr << "This tree can't be cut down."

turf
	Tree
		var
			health = 50


turf
	Tree
		proc
			CheckCut()
				if(src.health == 0)
					del src
					..()
